This is the "Military Paths" portion of a much bigger directed graph. Inspired by some things in Burning Wheel and Warhammer Fantasy Roleplay, I've been thinking about a game where moving job-to-job replaces all the things that skills, classes, and feats do in D&D - but because there are many ways to travel the system, you still get a lot of choice at any point about what your character will become next. You'd get some choices within each career node too - how long you stay in that career gives you certain options for your character that would affect play directly. It's all very vague and notional at the moment, but I'm having fun with it and it's making my gears spin a bit, which I like. If you start with a character who's, say, 35 years old, you'd have to determine (by a system I've thought a little about but haven't committed myself to) what he or she'd been doing since about age 10 - already, the moment you sit down, you have the basis of an excellent character backstory combined seamlessly with what the character can do in the game.Just something I'm thinking about.
On the Vagaries of Driving in the USA
2 days ago